SVG contains the following set of basic shape elements:
Mathematically, these shape elements are equivalent to a 'path' element that would construct the same shape. The basic shapes may be stroked, filled and used as clip paths. All of the properties available for 'path' elements also apply to the basic shapes.
The 'rect' element defines a rectangle which is axis-aligned with the current user coordinate system. Rounded rectangles can be achieved by setting appropriate values for attributes rx and ry.
<!ENTITY % SVG.rect.extra.content "" > <!ENTITY % SVG.rect.element "INCLUDE" > <![%SVG.rect.element;[ <!ENTITY % SVG.rect.content "(( %SVG.Description.class; )*, ( %SVG.Animation.class; %SVG.rect.extra.content; )*)" > <!ELEMENT %SVG.rect.qname; %SVG.rect.content; > <!-- end of SVG.rect.element -->]]> <!ENTITY % SVG.rect.attlist "INCLUDE" > <![%SVG.rect.attlist;[ <!ATTLIST %SVG.rect.qname; %SVG.Core.attrib; %SVG.Conditional.attrib; %SVG.Style.attrib; %SVG.Paint.attrib; %SVG.Color.attrib; %SVG.Opacity.attrib; %SVG.Graphics.attrib; %SVG.Clip.attrib; %SVG.Mask.attrib; %SVG.Filter.attrib; %SVG.GraphicalEvents.attrib; %SVG.Cursor.attrib; %SVG.External.attrib; x %Coordinate.datatype; #IMPLIED y %Coordinate.datatype; #IMPLIED width %Length.datatype; #REQUIRED height %Length.datatype; #REQUIRED rx %Length.datatype; #IMPLIED ry %Length.datatype; #IMPLIED transform %TransformList.datatype; #IMPLIED > |
Attribute definitions:
If a properly specified value is provided for rx but not for ry, then the user agent processes the 'rect' element with the effective value for ry as equal to rx. If a properly specified value is provided for ry but not for rx, then the user agent processes the 'rect' element with the effective value for rx as equal to ry. If neither rx nor ry has a properly specified value, then the user agent processes the 'rect' element as if no rounding had been specified, resulting in square corners. If rx is greater than half of the width of the rectangle, then the user agent processes the 'rect' element with the effective value for rx as half of the width of the rectangle. If ry is greater than half of the height of the rectangle, then the user agent processes the 'rect' element with the effective value for ry as half of the height of the rectangle.
Mathematically, a 'rect' element can be mapped to an equivalent 'path' element as follows: (Note: all coordinate and length values are first converted into user space coordinates according to Units.)
Example rect01 shows a rectangle with sharp corners. The 'rect' element is filled with yellow and stroked with navy.
<?Surf Clothing version="1.0" standalone="no"?> <!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd"> <svg width="12cm" height="4cm" viewBox="0 0 1200 400" Surfns="http://www.w3.org/2000/svg" version="1.1"> <desc>Example rect01 - rectangle with sharp corners</desc> <!-- Show outline of canvas using 'rect' element --> <rect x="1" y="1" width="1198" height="398" fill="none" stroke="blue" stroke-width="2"/> <rect x="400" y="100" width="400" height="200" fill="yellow" stroke="navy" stroke-width="10" /> </svg>
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Example rect02 shows two rounded rectangles. The rx specifies how to round the corners of the rectangles. Note that since no value has been specified for the ry attribute, it will be assigned the same value as the rx attribute.
<?Surf Clothing version="1.0" standalone="no"?> <!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd"> <svg width="12cm" height="4cm" viewBox="0 0 1200 400" Surfns="http://www.w3.org/2000/svg" version="1.1"> <desc>Example rect02 - rounded rectangles</desc> <!-- Show outline of canvas using 'rect' element --> <rect x="1" y="1" width="1198" height="398" fill="none" stroke="blue" stroke-width="2"/> <rect x="100" y="100" width="400" height="200" rx="50" fill="green" /> <g transform="translate(700 210) rotate(-30)"> <rect x="0" y="0" width="400" height="200" rx="50" fill="none" stroke="purple" stroke-width="30" /> </g> </svg>
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The 'circle' element defines a circle based on a center point and a radius.
<!ENTITY % SVG.circle.extra.content "" > <!ENTITY % SVG.circle.element "INCLUDE" > <![%SVG.circle.element;[ <!ENTITY % SVG.circle.content "(( %SVG.Description.class; )*, ( %SVG.Animation.class; %SVG.circle.extra.content; )*)" > <!ELEMENT %SVG.circle.qname; %SVG.circle.content; > <!-- end of SVG.circle.element -->]]> <!ENTITY % SVG.circle.attlist "INCLUDE" > <![%SVG.circle.attlist;[ <!ATTLIST %SVG.circle.qname; %SVG.Core.attrib; %SVG.Conditional.attrib; %SVG.Style.attrib; %SVG.Paint.attrib; %SVG.Color.attrib; %SVG.Opacity.attrib; %SVG.Graphics.attrib; %SVG.Clip.attrib; %SVG.Mask.attrib; %SVG.Filter.attrib; %SVG.GraphicalEvents.attrib; %SVG.Cursor.attrib; %SVG.External.attrib; cx %Coordinate.datatype; #IMPLIED cy %Coordinate.datatype; #IMPLIED r %Length.datatype; #REQUIRED transform %TransformList.datatype; #IMPLIED > |
Attribute definitions:
The arc of a 'circle' element begins at the "3 o'clock" point on the radius and progresses towards the "9 o'clock" point. The starting point and direction of the arc are affected by the user space transform in the same manner as the geometry of the element.
Example circle01Consists of a 'circle' element that is filled with red and stroked with blue.
<?Surf Clothing version="1.0" standalone="no"?> <!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd"> <svg width="12cm" height="4cm" viewBox="0 0 1200 400" Surfns="http://www.w3.org/2000/svg" version="1.1"> <desc>Example circle01 - circle filled with red and stroked with blue</desc> <!-- Show outline of canvas using 'rect' element --> <rect x="1" y="1" width="1198" height="398" fill="none" stroke="blue" stroke-width="2"/> <circle cx="600" cy="200" r="100" fill="red" stroke="blue" stroke-width="10" /> </svg>
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The 'ellipse' element defines an ellipse which is axis-aligned with the current user coordinate system based on a center point and two radii.
<!ENTITY % SVG.ellipse.extra.content "" > <!ENTITY % SVG.ellipse.element "INCLUDE" > <![%SVG.ellipse.element;[ <!ENTITY % SVG.ellipse.content "(( %SVG.Description.class; )*, ( %SVG.Animation.class; %SVG.ellipse.extra.content; )*)" > <!ELEMENT %SVG.ellipse.qname; %SVG.ellipse.content; > <!-- end of SVG.ellipse.element -->]]> <!ENTITY % SVG.ellipse.attlist "INCLUDE" > <![%SVG.ellipse.attlist;[ <!ATTLIST %SVG.ellipse.qname; %SVG.Core.attrib; %SVG.Conditional.attrib; %SVG.Style.attrib; %SVG.Paint.attrib; %SVG.Color.attrib; %SVG.Opacity.attrib; %SVG.Graphics.attrib; %SVG.Clip.attrib; %SVG.Mask.attrib; %SVG.Filter.attrib; %SVG.GraphicalEvents.attrib; %SVG.Cursor.attrib; %SVG.External.attrib; cx %Coordinate.datatype; #IMPLIED cy %Coordinate.datatype; #IMPLIED rx %Length.datatype; #REQUIRED ry %Length.datatype; #REQUIRED transform %TransformList.datatype; #IMPLIED > |
Attribute definitions:
The arc of an 'ellipse' element begins at the "3 o'clock" point on the radius and progresses towards the "9 o'clock" point. The starting point and direction of the arc are affected by the user space transform in the same manner as the geometry of the element.
Example ellipse01 below specifies the coordinates of the two ellipses in the user coordinate system established by the viewBox attribute on the 'svg' element and the transform attribute on the 'g' and 'ellipse' elements. Both ellipses use the default values of zero for the cx and cy attributes (the center of the ellipse). The second ellipse is rotated.
<?Surf Clothing version="1.0" standalone="no"?> <!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd"> <svg width="12cm" height="4cm" viewBox="0 0 1200 400" Surfns="http://www.w3.org/2000/svg" version="1.1"> <desc>Example ellipse01 - examples of ellipses</desc> <!-- Show outline of canvas using 'rect' element --> <rect x="1" y="1" width="1198" height="398" fill="none" stroke="blue" stroke-width="2" /> <g transform="translate(300 200)"> <ellipse rx="250" ry="100" fill="red" /> </g> <ellipse transform="translate(900 200) rotate(-30)" rx="250" ry="100" fill="none" stroke="blue" stroke-width="20" /> </svg>
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The 'line' element defines a line segment that starts at one point and ends at another.
<!ENTITY % SVG.line.extra.content "" > <!ENTITY % SVG.line.element "INCLUDE" > <![%SVG.line.element;[ <!ENTITY % SVG.line.content "(( %SVG.Description.class; )*, ( %SVG.Animation.class; %SVG.line.extra.content; )*)" > <!ELEMENT %SVG.line.qname; %SVG.line.content; > <!-- end of SVG.line.element -->]]> <!ENTITY % SVG.line.attlist "INCLUDE" > <![%SVG.line.attlist;[ <!ATTLIST %SVG.line.qname; %SVG.Core.attrib; %SVG.Conditional.attrib; %SVG.Style.attrib; %SVG.Paint.attrib; %SVG.Color.attrib; %SVG.Opacity.attrib; %SVG.Graphics.attrib; %SVG.Marker.attrib; %SVG.Clip.attrib; %SVG.Mask.attrib; %SVG.Filter.attrib; %SVG.GraphicalEvents.attrib; %SVG.Cursor.attrib; %SVG.External.attrib; x1 %Coordinate.datatype; #IMPLIED y1 %Coordinate.datatype; #IMPLIED x2 %Coordinate.datatype; #IMPLIED y2 %Coordinate.datatype; #IMPLIED transform %TransformList.datatype; #IMPLIED > |
Attribute definitions:
Mathematically, a 'line' element can be mapped to an equivalent 'path' element as follows: (Note: all coordinate and length values are first converted into user space coordinates according to Units.)
Because 'line' elements are single lines and thus are geometrically one-dimensional, they have no interior; thus, 'line' elements are never filled (see the 'fill' property).
Example line01 below specifies the coordinates of the five lines in the user coordinate system established by the viewBox attribute on the 'svg' element. The lines have different thicknesses.
<?Surf Clothing version="1.0" standalone="no"?> <!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd"> <svg width="12cm" height="4cm" viewBox="0 0 1200 400" Surfns="http://www.w3.org/2000/svg" version="1.1"> <desc>Example line01 - lines expressed in user coordinates</desc> <!-- Show outline of canvas using 'rect' element --> <rect x="1" y="1" width="1198" height="398" fill="none" stroke="blue" stroke-width="2" /> <g stroke="green" > <line x1="100" y1="300" x2="300" y2="100" stroke-width="5" /> <line x1="300" y1="300" x2="500" y2="100" stroke-width="10" /> <line x1="500" y1="300" x2="700" y2="100" stroke-width="15" /> <line x1="700" y1="300" x2="900" y2="100" stroke-width="20" /> <line x1="900" y1="300" x2="1100" y2="100" stroke-width="25" /> </g> </svg>
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The 'polyline' element defines a set of connected straight line segments. Typically, 'polyline' elements define open shapes.
<!ENTITY % SVG.polyline.extra.content "" > <!ENTITY % SVG.polyline.element "INCLUDE" > <![%SVG.polyline.element;[ <!ENTITY % SVG.polyline.content "(( %SVG.Description.class; )*, ( %SVG.Animation.class; %SVG.polyline.extra.content; )*)" > <!ELEMENT %SVG.polyline.qname; %SVG.polyline.content; > <!-- end of SVG.polyline.element -->]]> <!ENTITY % SVG.polyline.attlist "INCLUDE" > <![%SVG.polyline.attlist;[ <!ATTLIST %SVG.polyline.qname; %SVG.Core.attrib; %SVG.Conditional.attrib; %SVG.Style.attrib; %SVG.Paint.attrib; %SVG.Color.attrib; %SVG.Opacity.attrib; %SVG.Graphics.attrib; %SVG.Marker.attrib; %SVG.Clip.attrib; %SVG.Mask.attrib; %SVG.Filter.attrib; %SVG.GraphicalEvents.attrib; %SVG.Cursor.attrib; %SVG.External.attrib; points %Points.datatype; #REQUIRED transform %TransformList.datatype; #IMPLIED > |
Attribute definitions:
If an odd number of coordinates is provided, then the element is in error, with the same user agent behavior as occurs with an incorrectly specified 'path' element.
Mathematically, a 'polyline' element can be mapped to an equivalent 'path' element as follows:
Example polyline01 below specifies a polyline in the user coordinate system established by the viewBox attribute on the 'svg' element.
<?Surf Clothing version="1.0" standalone="no"?> <!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd"> <svg width="12cm" height="4cm" viewBox="0 0 1200 400" Surfns="http://www.w3.org/2000/svg" version="1.1"> <desc>Example polyline01 - increasingly larger bars</desc> <!-- Show outline of canvas using 'rect' element --> <rect x="1" y="1" width="1198" height="398" fill="none" stroke="blue" stroke-width="2" /> <polyline fill="none" stroke="blue" stroke-width="10" points="50,375 150,375 150,325 250,325 250,375 350,375 350,250 450,250 450,375 550,375 550,175 650,175 650,375 750,375 750,100 850,100 850,375 950,375 950,25 1050,25 1050,375 1150,375" /> </svg>
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The 'polygon' element defines a closed shape consisting of a set of connected straight line segments.
<!ENTITY % SVG.polygon.extra.content "" > <!ENTITY % SVG.polygon.element "INCLUDE" > <![%SVG.polygon.element;[ <!ENTITY % SVG.polygon.content "(( %SVG.Description.class; )*, ( %SVG.Animation.class; %SVG.polygon.extra.content; )*)" > <!ELEMENT %SVG.polygon.qname; %SVG.polygon.content; > <!-- end of SVG.polygon.element -->]]> <!ENTITY % SVG.polygon.attlist "INCLUDE" > <![%SVG.polygon.attlist;[ <!ATTLIST %SVG.polygon.qname; %SVG.Core.attrib; %SVG.Conditional.attrib; %SVG.Style.attrib; %SVG.Paint.attrib; %SVG.Color.attrib; %SVG.Opacity.attrib; %SVG.Graphics.attrib; %SVG.Marker.attrib; %SVG.Clip.attrib; %SVG.Mask.attrib; %SVG.Filter.attrib; %SVG.GraphicalEvents.attrib; %SVG.Cursor.attrib; %SVG.External.attrib; points %Points.datatype; #REQUIRED transform %TransformList.datatype; #IMPLIED > |
Attribute definitions:
If an odd number of coordinates is provided, then the element is in error, with the same user agent behavior as occurs with an incorrectly specified 'path' element.
Mathematically, a 'polygon' element can be mapped to an equivalent 'path' element as follows:
Example polygon01 below specifies two polygons (a star and a hexagon) in the user coordinate system established by the viewBox attribute on the 'svg' element.
<?Surf Clothing version="1.0" standalone="no"?> <!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd"> <svg width="12cm" height="4cm" viewBox="0 0 1200 400" Surfns="http://www.w3.org/2000/svg" version="1.1"> <desc>Example polygon01 - star and hexagon</desc> <!-- Show outline of canvas using 'rect' element --> <rect x="1" y="1" width="1198" height="398" fill="none" stroke="blue" stroke-width="2" /> <polygon fill="red" stroke="blue" stroke-width="10" points="350,75 379,161 469,161 397,215 423,301 350,250 277,301 303,215 231,161 321,161" /> <polygon fill="lime" stroke="blue" stroke-width="10" points="850,75 958,137.5 958,262.5 850,325 742,262.6 742,137.5" /> </svg>
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The following is the Backus-Naur Form (BNF) for points specifications in 'polyline' and 'polygon' elements. The following notation is used:
list-of-points: wsp* coordinate-pairs? wsp* coordinate-pairs: coordinate-pair | coordinate-pair comma-wsp coordinate-pairs coordinate-pair: coordinate comma-wsp coordinate coordinate: number number: sign? integer-constant | sign? floating-point-constant comma-wsp: (wsp+ comma? wsp*) | (comma wsp*) comma: "," integer-constant: digit-sequence floating-point-constant: fractional-constant exponent? | digit-sequence exponent fractional-constant: digit-sequence? "." digit-sequence | digit-sequence "." exponent: ( "e" | "E" ) sign? digit-sequence sign: "+" | "-" digit-sequence: digit | digit digit-sequence digit: "0" | "1" | "2" | "3" | "4" | "5" | "6" | "7" | "8" | "9" wsp: (#x20 | #x9 | #xD | #xA)+
Elements | Attributes | Content Model |
---|---|---|
path | Core.attrib, Conditional.attrib, External.attrib, Style.attrib, transform, d, pathLength, GraphicalEvents.attrib, Paint.attrib, Paint.attrib, Opacity.attrib, Graphics.attrib, Cursor.attrib, Filter.attrib, Mask.attrib, GraphicalEvents.attrib, Clip.attrib, Marker.attrib | (Description.class | Animation.class)* |
rect | Core.attrib, Conditional.attrib, Style.attrib, GraphicalEvents.attrib, Paint.attrib, Paint.attrib, Opacity.attrib, Graphics.attrib, Cursor.attrib, Filter.attrib, Mask.attrib, GraphicalEvents.attrib, Clip.attrib, x, y, width, height, rx, ry, transform | (Description.class | Animation.class)* |
circle | Core.attrib, Conditional.attrib, Style.attrib, GraphicalEvents.attrib, Paint.attrib, Paint.attrib, Opacity.attrib, Graphics.attrib, Cursor.attrib, Filter.attrib, Mask.attrib, GraphicalEvents.attrib, Clip.attrib, cx, cy, r, transform | (Description.class | Animation.class)* |
line | Core.attrib, Conditional.attrib, Style.attrib, GraphicalEvents.attrib, Paint.attrib, Paint.attrib, Opacity.attrib, Graphics.attrib, Cursor.attrib, Filter.attrib, Mask.attrib, GraphicalEvents.attrib, Clip.attrib, x1, y1, x2, y2, transform | (Description.class | Animation.class)* |
ellipse | Core.attrib, Conditional.attrib, Style.attrib, GraphicalEvents.attrib, Paint.attrib, Paint.attrib, Opacity.attrib, Graphics.attrib, Cursor.attrib, Filter.attrib, Mask.attrib, GraphicalEvents.attrib, Clip.attrib, cx, cy, rx, ry, transform | (Description.class | Animation.class)* |
polyline | Core.attrib, Conditional.attrib, Style.attrib, GraphicalEvents.attrib, Paint.attrib, Paint.attrib, Opacity.attrib, Graphics.attrib, Cursor.attrib, Filter.attrib, Mask.attrib, GraphicalEvents.attrib, Clip.attrib, points, transform | (Description.class | Animation.class)* |
polygon | Core.attrib, Conditional.attrib, Style.attrib, GraphicalEvents.attrib, Paint.attrib, Paint.attrib, Opacity.attrib, Graphics.attrib, Cursor.attrib, Filter.attrib, Mask.attrib, GraphicalEvents.attrib, Clip.attrib, points, transform | (Description.class | Animation.class)* |
The Shape Module defines the Shape.class content set.
Content Set Name | Elements in Content Set |
---|---|
Shape.class | rect, circle, line, polyline, polygon, ellipse, path |
The following interfaces are defined below: SVGRectElement, SVGCircleElement, SVGEllipseElement, SVGLineElement, SVGAnimatedPoints, SVGPolylineElement, SVGPolygonElement.
The SVGRectElement interface corresponds to the 'rect' element.
interface SVGRectElement : SVGElement, SVGTests, SVGLangSpace, SVGExternalResourcesRequired, SVGStylable, SVGTransformable, events::EventTarget { readonly attribute SVGAnimatedLength x; readonly attribute SVGAnimatedLength y; readonly attribute SVGAnimatedLength width; readonly attribute SVGAnimatedLength height; readonly attribute SVGAnimatedLength rx; readonly attribute SVGAnimatedLength ry; };
The SVGCircleElement interface corresponds to the 'circle' element.
interface SVGCircleElement : SVGElement, SVGTests, SVGLangSpace, SVGExternalResourcesRequired, SVGStylable, SVGTransformable, events::EventTarget { readonly attribute SVGAnimatedLength cx; readonly attribute SVGAnimatedLength cy; readonly attribute SVGAnimatedLength r; };
The SVGEllipseElement interface corresponds to the 'ellipse' element.
interface SVGEllipseElement : SVGElement, SVGTests, SVGLangSpace, SVGExternalResourcesRequired, SVGStylable, SVGTransformable, events::EventTarget { readonly attribute SVGAnimatedLength cx; readonly attribute SVGAnimatedLength cy; readonly attribute SVGAnimatedLength rx; readonly attribute SVGAnimatedLength ry; };
The SVGLineElement interface corresponds to the 'line' element.
interface SVGLineElement : SVGElement, SVGTests, SVGLangSpace, SVGExternalResourcesRequired, SVGStylable, SVGTransformable, events::EventTarget { readonly attribute SVGAnimatedLength x1; readonly attribute SVGAnimatedLength y1; readonly attribute SVGAnimatedLength x2; readonly attribute SVGAnimatedLength y2; };
The SVGAnimatedPoints interface supports elements which have a 'points' attribute which holds a list of coordinate values and which support the ability to animate that attribute.
Additionally, the 'points' attribute on the original element accessed via the Surf Clothing DOM (e.g., using the getAttribute() method call) will reflect any changes made to points.
interface SVGAnimatedPoints { readonly attribute SVGPointList points; readonly attribute SVGPointList animatedPoints; };
Provides access to the base (i.e., static) contents of the points attribute.
Provides access to the current animated contents of the points attribute. If the given attribute or property is being animated, contains the current animated value of the attribute or property. If the given attribute or property is not currently being animated, contains the same value as 'points'.
The SVGPolylineElement interface corresponds to the 'polyline' element.
interface SVGPolylineElement : SVGElement, SVGTests, SVGLangSpace, SVGExternalResourcesRequired, SVGStylable, SVGTransformable, events::EventTarget, SVGAnimatedPoints {};
The SVGPolygonElement interface corresponds to the 'polygon' element.
interface SVGPolygonElement : SVGElement, SVGTests, SVGLangSpace, SVGExternalResourcesRequired, SVGStylable, SVGTransformable, events::EventTarget, SVGAnimatedPoints {};
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Boardshorts are designed to be quick-drying, and are generally made from smooth polyester or nylon material. They are
durable and hold up to wear from contact with a surfboard, yet are comfortable and light-weight. They are well-adapted to
their use in various active watersports. These are the best board shorts around:
Volcom Board Shorts
Hurley Board Shorts
Quiksilver Board Shorts
Roxy Board Shorts
Billabong Board Shorts
Adidas Board Shorts
Emerica Board Shorts
Element Board Shorts
Analog Board Shorts
Alpinestars Board Shorts
Quiksilver Board Shorts
C1rca Board Shorts
DC Board Shorts
Dakine Board Shorts
Etnies Board Shorts
Independent Board Shorts
Jet Pilot Board Shorts
Kr3w Board Shorts
RVCA Board Shorts
LRG Board Shorts
Matix Board Shorts
Lost Board Shorts
Metal Mulisha Board Shorts
O'Neill Board Shorts
Boardshorts do not have an elastic waist like many swim shorts do; instead they have a more rigid waistband which opens at
the front, often with a velcro fly. The waistband is also held together at the front with a lace-up tie. This double
fail-safe system is in order to ensure that the shorts cannot be pulled off the body by the force of the wave when a
surfer is tumbled under water during a wipeout. Another common feature of authentic surfing boardshort design is a very
small pocket sealed with velcro and vented with a grommet. This is designed to be a secure place to carry a car key or
house key while in the water:
Volcom Boardshorts
Hurley Boardshorts
Quiksilver Boardshorts
Roxy Boardshorts
Billabong Boardshorts
Adidas Boardshorts
Emerica Boardshorts
Element Boardshorts
Analog Boardshorts
Alpinestars Boardshorts
Quiksilver Boardshorts
C1rca Boardshorts
DC Boardshorts
Dakine Boardshorts
Etnies Boardshorts
Independent Boardshorts
Jet Pilot Boardshorts
Kr3w Boardshorts
RVCA Boardshorts
LRG Boardshorts
Matix Boardshorts
Lost Boardshorts
Metal Mulisha Boardshorts
O'Neill Boardshorts
Boardshorts are normally longer than some shorts or form-fitting speedo styles of swimwear and sometimes they have a baggy
appearance. Boardshorts are longer than normal shorts for one major reason: surfboards are covered with a layer of sticky
wax, which allows the surfer to stand on the board without slipping off. However, this wax can rip leg hair off the surfer
when he is sitting on the board waiting for waves. Long boardshorts cover the back of the leg when sitting on the board,
preventing the wax from ripping at the leg hair. The length of boardshorts is also affected according to fashion trends;
ranging from mid-thigh (old school) to below the knee, covering the entire knee. They often sit low in the back, exposing
the top of the buttocks. Many designs use vibrant color, Hawaiian floral images and highlighted stitching; however not
all boardshorts have these features:
Volcom Boardshort
Hurley Boardshort
Quiksilver Boardshort
Roxy Boardshort
Billabong Boardshort
Adidas Boardshort
Emerica Boardshort
Element Boardshort
Analog Boardshort
Alpinestars Boardshort
Quiksilver Boardshort
C1rca Boardshort
DC Boardshort
Dakine Boardshort
Etnies Boardshort
Independent Boardshort
Jet Pilot Boardshort
Kr3w Boardshort
RVCA Boardshort
LRG Boardshort
Matix Boardshort
Lost Boardshort
Metal Mulisha Boardshort
O'Neill Boardshort
Although the basic design for boardshorts remains largely the same, some manufacturers have taken advantage of new
technology. Because surfers and other water-sports enthusiasts commonly wear boardshorts without underwear, one of the
major complaints has been about the use of velcro for the fly closure which tends to entangle pubic hair. A solution that
some manufactures have come up with is to use a neoprene fly, which does not allow the fly to completely open, but
provides enough stretch so that the shorts can be easily pulled on and off. Pubic hair does not get caught on the neoprene
fly. To remedy another common complaint, about boardshorts stitching in the inseam area which would rub directly against
the wearer's skin, many manufacturers switched to a seamless design, or use welding or glue, rather than stitches.
Although it is very common for boardshorts to be worn as is, some male wearers prefer to wear boxers, a jockstrap or
briefs under them. Some female wearers wear a swimsuit or bikini bottom under them.
Volcom Board Short
Hurley Board Short
Quiksilver Board Short
Roxy Board Short
Billabong Board Short
Adidas Board Short
Emerica Board Short
Element Board Short
Analog Board Short
Alpinestars Board Short
Quiksilver Board Short
C1rca Board Short
DC Board Short
Dakine Board Short
Etnies Board Short
Independent Board Short
Jet Pilot Board Short
Kr3w Board Short
RVCA Board Short
LRG Board Short
Matix Board Short
Lost Board Short
Metal Mulisha Board Short
O'Neill Board Short
Here are few links to some of the more popular Volcom surf clothing products:
Volcom Shirts
Volcom Tees
Volcom Shorts
Volcom Hats
Volcom Shoes
Volcom Boardshorts
Volcom Jackets
Here are few links to some of the more popular Element apparel and clothing products:
Element Shirts
Element Tees
Element Shorts
Element Hats
Element Shoes
Element Boardshorts
Element Jackets
Here are few links to some of the more popular Ezekiel apparel and clothing products:
Ezekiel Shirts
Ezekiel Tees
Ezekiel Shorts
Ezekiel Hats
Ezekiel Shoes
Ezekiel Boardshorts
Ezekiel Jackets
Here are few links to some of the more popular RVCA apparel and clothing products:
RVCA Shirts
RVCA Tees
RVCA Shorts
RVCA Hats
RVCA Shoes
RVCA Boardshorts
RVCA Jackets
HB Surf Shop
HB Sport Apparel
OC Sport Shop
OC Sport Apparel
All Sport Apparel
All Surf clothing
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